global commands
shandlia
26 Sept 2006, 18:35Does a global command automatically override the game commands?
For example with the speak command. A global command of
'#text# with a printed msg of #@playerid# says, "#text#
should override the Whoever:Hello correct?
For example with the speak command. A global command of
'#text# with a printed msg of #@playerid# says, "#text#
should override the Whoever:Hello correct?
In theory that should be what happens, but in QuestNet Server 3.53 the default behaviour for speaking to other players always takes precedence. This will be changed in version 4.0.
shandlia
26 Sept 2006, 20:59roundabout figure how long until 4.0? Months? Years?
I'm hard at work on 4.0 at the moment - and I'm hoping to get the first beta version out within the next few weeks.
Elexxorine
27 Sept 2006, 05:55WOOT!!